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Beamng drive plane ai
Beamng drive plane ai












When taking off, it would deactivate the landing gears. When landing, it would use landing gears.

beamng drive plane ai

Would use elevators to randomly change levels, or to avoid collisions. AI would use ailerons and elevators to turn left and right. General stuff, elevator up, ailerons left, etc. As for speed limits, AI would obey them by stopping the throttle when it reaches the speed limit and slowing down if it goes higher than it. The paths would need to be able to float in the air. The user would be allowed to edit the shape of the area. If there's a building that gets in the way, it would go over it. Paths would be an area in which the AI would fly instead of specific nodes. It would park at a "hangar spot" where it stays for a duration. Pretty simple, AI would steer and use the rudders in the direction it wants to go.

beamng drive plane ai beamng drive plane ai

Runway would need the paths to be in an upwards ramp position for the "take-off" path, and downwards for the "landing" path. In these areas, the AI either lands by pulling downwards, or takes off by increasing throttle to 80% and pulling up. So, since there are vehicle types, It could be possible to add a specific AI for the "airplane" type vehicles.














Beamng drive plane ai